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Heavy Centaur

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Argon Heavy Centaur
ClassM6+ Heavy Corvette
Buy:Federation Guardian @14,377,642 Cr
Speed (Min-Max)57.5 - 115 m/s
Acceleration (Min-Max)4 - 8 m/s2
Steering (Min-Max)1.6 - 3.3 RPM
Hull Strength268,000
Max. Shield (Total)4 x 200 MJ (800 MJ)
Shield Reactor2,800 MW
Cargo Class (Min-Max)500 - 975 @ XL
Laser Capacitor14,500 MJ
Laser Recharge435 MW
                                                                                                         Main x 6
                                                                                                         Right x 2
                                                                                                         Rear x 2
                                                                                                         Left x 2
Argon Heavy Centaur Prototype
ClassM6+ Heavy Corvette
Speed (Min-Max)77 - 154 m/s
Acceleration (Min-Max)5 - 10 m/s2
Steering (Min-Max)1.62 - 3.24 RPM
Hull Strength268,000
Max. Shield (Total)4 x 200 MJ (800 MJ)
Shield Reactor2,900 MW
Cargo Class (Min-Max)500 - 690 @ XL
Laser Capacitor16,500 MJ
Laser Recharge485 MW
                                                                                                         Main x 6
                                                                                                         Right x 2
                                                                                                         Rear x 2
                                                                                                         Left x 2

Contents

[edit] Overview

A vastly improved version of the basic centaur design, improving on almost everything apart from turning, speed and cargo space. A much appreciated design improvement is its increased range of weapon choices and its impressive angle of turret coverage.

[edit] Background

[edit] Variants

[edit] Heavy Centaur

[edit] Heavy Centaur Prototype

Built for testing before full production, this design proved to be far too expensive and sacrifices were made to its engines, shield and laser batteries to reduce production costs. Howevever some versions still operate but they be cannot be bought on the markets. This version is favoured by players because of its speed and versatilty however its cargo space is still limited.

[edit] Physical Characteristics

Apart from having similar lines, the design team threw out the original hull and started anew. Its main characteristics is its vastly increased engine/thruster design, rotating radar/Ldar scanner array and moving twin barrelled turrets on both port/starboard and aft behind the conning tower. Note the bridge/pilot is situated on the front of the conning tower and not on the front prow (unlike the original centaur).

[edit] Combat

The ship has one flaw - there is a blindspot directly below its undercarriage which its turrets cannot bear on. Using the roll thrusters is a quick and effective way around this problem, and when used to good effect, the Heavy Centaur will have the upper hand against most ships in its class and all ships it outclasses. Much like the Centaur, the ability to fit Plasma Burst Generators can often provide fearsome offensive potential well in excess of most M6/M6+ vessels. As an improvement over the Centaur, the Heavy variant can fit them on every turret, making the ship incredibly lethal to frigates, and over time, just as lethal to capitals that outclass it. The only trade-off is a loss of 2 frontal turrets, compared with the Centaur. However, this is counterbalanced by the fact that now, when passing a ship or strafing by it, the pilot can continue raining down plasma fire. A Heavy Centaur fitted with nothing but PBGs can destroy a Xenon Q in short order, and many other capitals that have blind spots or otherwise easily dodged weaponry.

[edit] Equipment

[edit] Availability

Heavy Centaur basic variant can be purchased from the Argon Federal Shipyard in Legend's Home.

The Prototype variant of the Heavy Centaur is a reward for reaching rank 10 with either Plutarch or Jonferco.

[edit] Suggested Roles

Because of its impressive range of weapons choice and turret coverage, it can be made as a pure anti corvette or a pure anti fighter class of M6. With specific fittings, it can take on some capital vessels as well (see above section: Combat)

Excels as:

Anti-Fighter Vessel

Anti-Corvette Vessel

Good as:

Freighter Escort

OOS Patrol ship

Poor as:

Anti Capital ship vessel (with exceptions, see above section: Combat)

Lone Vessel

Refueling ship

Jump-Drive ship (Due to the low cargo capacity, although its capacity still allows a moderate amount of jumping around/turbo-boosting before refueling is needed)

Missile frigate

[edit] See Also

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