Impulse Ray Emitter
| Impulse Ray Emitter | |||||||||||||
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| Hull Damage (dps) | 140 | ||||||||||||
| Shield Damage (dps) | 1,400 kJ | ||||||||||||
| Range | 1.39 km | ||||||||||||
| Rate of Fire | 400 shots/minute | ||||||||||||
| Projectile Speed | 1,162 m/s | ||||||||||||
| Max Weapon Energy | 450 MJ | ||||||||||||
| Energy Cost/Second | 26 MJ/sec | ||||||||||||
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Contents |
[edit] Overview
The Impulse Ray Emitter is the lightest weapon available, commonly fitted to M5, TS, and TP class ships.
Although it is the base level laser in the game it is deceptively hard to find. All Argonian Equipment Stations supposedly carry the IRE but they are usually out of stock. The best way to reliably find one is to hunt down a Boron Light Weapons Complex and wait for stock to become available. To speed up the process you can bring the necessary materials to the factory with your Mercury(ship).
[edit] Encyclopedia Entry
This is a basic laser that is used in many light weapons and smaller fighter craft.
It has a extremely high rate of fire, is very light, and is an excellent weapon for missile defense purposes in turrets.
The Impulse Ray Emitter is one of the oldest energy-based weapons around. They require not much power to fire, and usually have quite a rapid fire rate. No one actually knows when the weapon was first developed.
[edit] Commentary
The IRE is a Scout class weapon that simply isn't powerful enough to deal appreciable damage to anything bigger. They're usually only seriously used for missile defence, for which their good accuracy excels, their poor DPS is an irrelevance and their minute power consumption an advantage if heavier weapons are draining the batteries. Also good for cheaply arming (Commonwealth) mobile-mining fleets to break apart rocks.
[edit] Known Compatible Ships
[edit] Available at Known Docks
Antigone Memorial: Argon Equipment Dock (11.0, 3.84, 2.83)
