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Kha'ak

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Kha'ak
Species Type
Homeworld
Systems 3
Population
Government Hive
Rankings

Contents

[edit] General

The Kha'ak is a hive race in which the individual only exist to serve the hive. A Kha'ak will sacrifice himself to that end without question. The Kha'ak's goal appears to be the destruction of the universe. They employ cluster configuration in which their interceptors, scouts and fighters group together and break apart at will in order to better engage the enemy. Despite their increasing presence in the universe there is still very little known about them; their origin, how many of them there are or what their true intentions are, although there are rumours linking them with Nividium.

It is interesting to observe how Kha'ak ships behave. If you have ever seen a flock of birds suddenly change direction you might agree that it's an amazing sight. Kha'ak fighters emulate this behavior when they chase a patrol ship. Once their target is destroyed they will turn as one and take on their next victim. You may see this yourself one day and your reaction will change very quickly from fascinated amazement to gut-wrenching horror when you realize that you are their next chosen victim. The Kha'ak turn everyone and everything they encounter into space debris. They take no prisoners.

Bzzt!

To expand, the Kha'ak are a hostile race first encountered in an attack on the Argon sector of Presidents end, during the events of X2: The Threat. They are characterised by their pyramidal fighters and powerful beam weaponry, which makes them a force to be reckoned with en masse, although a lone Kha'ak craft is no match for a ship of equal class produced by most other races. Fighter craft are often found in 'clusters', which are up to 30 scouts and 1 heavy fighter joined together in order to execute a point to point jump. They split apart from this cluster to attack. Kha'ak battleships break from their geometric standard, instead appearing more like large insects with a swollen 'abdomen' at the rear and revolving parts at the front. Upon close inspection ingame (not recommended!), this abdomen is covered by mostly regular hexagonal panelling.

Kha'ak fighter craft can be captured, but it is very hard to even cause one of their ships to become inert (no astronaut is produced upon 'bailing'), let alone retrieve it from the battlefield - Kha'ak tend to come in large groups, and seem to prioritise any captured ships for destruction.

They are rumoured to be a hive mind, and have no sectors inside the X universe, using point-jump technology to enter Commonwealth sectors. Their aggressiveness is attributed to the Paranid, whose scout craft encountered Kha'ak sectors and began mining the rare mineral, Nividium, which appears linked to the Kha'ak in some way. This is not clear, but it is speculated that asteroids containing Nividium are fragments of the Kha'ak home planet, which supposedly sustained a cataclysmic disaster. So, have pity on them. Or not - they'll kill anyone who comes near.

[edit] Government and politics

[edit] Foreign relations and military

[edit] History

[edit] Culture

[edit] Geography and Climate

[edit] Science and Technology

The Kha'ak only use weapons of their own design. Their weapons are limited to Alpha, Beta, and Gamma Kyon Emitters, along with Sting, Needle, and Thorn missiles. Kyon Emitters are deadly beam weapons. While their damage is inefficient compared to their energy consumption, their accuracy more than makes up for this. Since Kha'ak ships tend to attack single targets in swarms, this can lead to devastating effects, as their high accuracy along with massed fire can bring ships down very quickly. Their missiles are mostly good for light/medium applications; the Thorn missile, their heaviest missile, is moderately threatening to medium ships, but is a minor threat to corvettes and capital ships. Overall, all of their weapons are lacking in the firepower department for their class. Their ships are generally of average quality. They tend to be above or below average in most areas, depending on the model.

[edit] Ships

Their ships are of an unusual pyramid shape and resemble crystalline structures. Their capital ships have an odd resemblance to insect nests.

[edit] Stations

[edit] Territories

[edit] Border Worlds

  1. Kha'ak Sector 841
  2. Kha'ak Sector 926
  3. Kha'ak Sector 931

[edit] Food

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