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Kite

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Teladi Kite
ClassM4+ Heavy Interceptor
Buy:Company Trader @1,809,548 Cr
Speed (Min-Max)52.2 - 135.8 m/s
Acceleration (Min-Max)14 - 37 m/s2
Steering (Min-Max)14.9 - 38.7 RPM
Hull Strength
Max. Shield (Total)4 x 5 MJ (20 MJ)
Shield Reactor265 MW
Cargo Class (Min-Max)35 - 140 @ M
Laser Capacitor2,050 MJ
Laser Recharge51 MW
                                                                                                         Main x 6
Teladi Kite Vanguard
ClassM4+ Heavy Interceptor
Speed (Min-Max)54 - 140.4 m/s
Acceleration (Min-Max)13 - 35 m/s2
Steering (Min-Max)15.6 - 40.6 RPM
Hull Strength
Max. Shield (Total)4 x 25 MJ (100 MJ)
Shield Reactor612 MW
Cargo Class (Min-Max)33 - 133 @ L
Laser Capacitor546 MJ
Laser Recharge91 MW
                                                                                                         Main x 6

Contents

[edit] Overview

Slow and with terrible shielding, the Kite is not highly thought of.

[edit] Background

[edit] Variants

[edit] Kite

Not featuring any fancy title, the basic version of the ship is the standard by which other variants are measured.

[edit] Kite Vanguard

The Kite Vanguard is totally different to its regular counterpart. With its 4 shield slots upgraded to take 25MJ shields, it is more heavily armoured than most M3 class ships. It possesses a slight advantage in speed over the original, typical of Vanguard variants. It is not available for purchase; to be used it must be capped, earned as a corporation reward, or bought secondhand.

In contrast to the regular Kite, the Vanguard variant is lethal in a short fight due to its high survivability. However, it has a tiny laser generator so can run out of puff in a longer battle.

[edit] Physical Characteristics

[edit] Combat

This ship has only one strategy in a fight; attempt to stay alive, which it isn't very good at executing.

[edit] Equipment

[edit] Availability

The Kite is sold at the following Teladi Shipyards:

[edit] Suggested Roles

While the standard Kite is essentially useless, the Kite Vanguard has potential as a damage sink to be used in conjunction with less durable craft - the Kite being used to attract enemy attention and draw fire away from the ships that can actually do damage. With a very poor laser generator, it has a lot of trouble causing damage alone.

[edit] See Also

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