Mamba
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[edit] Overview
The Mamba is a very fast M3, but is also very lightly shielded, meaning that it will not last long in a fight with another ship of its class. However, it is not to be taken lightly due to its agility. It is very capable when used as a heavy interceptor for chasing down smaller fighters.
[edit] Background
A long-serving and deadly fighter developed by the Split Military. It has been only in recent years that this ship has been made available to the public. The current Split Patriarch has a small fleet of these ships that act as escort ships that accompany the primary destroyer of the fleet. In the hands of an experience pilot, this ship can survive the darkest of battles, due to the ship's high speed it can avoid most of laser beams and missiles.
[edit] Physical Characteristics
The Mamba shares its triangular, dagger-shaped fuselage and short, pointed wings with the other Split fighters. Like all Split vessels, it is painted a rusty red color.
In many ways the development of the Mamba heralded the design of the M4+. However, as an M3, the Mamba features a more powerful weapons generator, wider weapons compatibility and a larger weapons capacity.
[edit] Variants
[edit] Mamba
Not featuring any fancy title, the basic version of the ship is the standard by which other variants are measured.
[edit] Advanced Mamba
Advanced variants of ships are rare, and usually possess equal or improved stats in every area over their regular versions.
[edit] Mamba Raider
Raider variants are faster and usually have a higher shield generator power than their regular counterparts, but trade off cargo capacity and some have reduced shield capacity despite the more powerful generator.
The Mamba Raider is often regarded as the deadliest version.
[edit] Mamba Sentinel
Sentinel variants of ships tend to be slower, but with higher total shield capacity. Sometimes the shield class is also upgraded for instance from 25 MJ to 200 MJ.
[edit] Mamba Vanguard
Vanguard variants of ships are slightly faster and have bigger weapons generators than their regular counterparts.
[edit] Combat
Fighting in the Mamba requires careful attention given to evasion, as the ship will not survive long if caught in a volley of fire. Strafing tactics are often employed by Mamba pilots; shoot until the target shoots back, break off and evade until you get out of range, turn around and repeat.
Absence of a rear turret makes several Mamba variants vulnerable to missiles. Relatively light shielding puts it at risk against weapons fire it can't evade effectively, like flak bursts or kyon weaponry.
[edit] Equipment
[edit] Availability
At least one Mamba Variant is available at every Split Shipyard.
| Variant | Family Pride | Rhonkar's Might | Cho's Defeat | Family Tkr | Family Njy | Zyarth's Dominion | Patriarch's Conclusion | Rhonkar's Trial | Family Rhy |
|---|---|---|---|---|---|---|---|---|---|
| Mamba | x | x | x | x | x | ||||
| Mamba Raider | x | x | x | x | x | x | |||
| Mamba Vanguard | x | x | x | x | x | x |
A standard Mamba is also available as an ownerless vessel.
The Advanced Mamba is granted as a corporate reward by the Strong Arms upon reaching level 7.
The Mamba Sentinel is not in production and must be captured.
[edit] Suggested Roles
A very powerful M3, the Mamba's usefulness comes into its own as a player ship, particularly the Advanced Mamba. With high speed and a large weapon generator, the Mamba is extremely good at not getting hit. This speed makes it an ideal mercenary's ship. It also has a surprisingly large cargobay, so can carry a reasonable amount of missiles or jump fuel.
While it can be a good fighter to use on carriers, its lack of shielding compared to most other M3s means they may need replacing relatively often.
[edit] See Also
- M3 class:
- M3+ class
