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Missiles

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[edit] Overview

Missiles are expendable munitions.

Most attack missiles and torpedoes detonate to cause damage to shields and hulls.

Boarding pods are a missile which delivers marines from the firing ship to the target.

Attack missiles have a variety of properties.
Damage yield is the amount of damage inflicted on targets within the Area of Effect.
Range describes how far the missile can travel, generally you want to launch at targets well within range to compensate for target movement.
Speed describes how quickly it moves towards a target.
Cooldown describes how much time the launcher takes between firings to prepare the next launch.
Seeker determines how the missile acquires targets and when it may be fired: Targetted, requiring a target prior to launch or Autonomous which relies on the missile's onboard systems.
Swarming refers simply to missiles which release multiple warheads. There are always eight warheads released. Note: warhead behavior is detailed in other columns such as dumbfire, heat-seeking, etc.
Guidance determines how a missile tracks and follows targets: Heat seeking missiles will attempt to attack the nearest warm target, Image Recognition or standard guidance will follow a specific target primarily based on its appearance, Dumb-fire have no guidance at all and will travel in direction of launch without maneuvering relying on the pilot's intuition of target movement.
Fusing controls detonation, most missiles detonate when they impact a target. Proximity fusing will detonate when the missiles gets close enough to the target, generally once it's already missed impact and is getting farther away. A few missiles may be Manually Triggered to detonate remotely, also known as synaptic triggering.
Some missiles have extremely powerful detonations which affect large areas the size of this influence is noted by Area of Effect.

[edit] Table of Missiles

Name Damage Range (Km) Speed (m/s) Swarm Requires target Guidance Type Fusing
Banshee Missile 74,000 14.814 153 no yes standard impact
Tomahawk Heavy Missile 625,000 43.1 196 no standard impact
Hornet Missile 200,000 31.2 186 no yes standard impact
Thorn 15,000 17.777 158 no yes standard proximity
Typhoon Missile 240,000 74.8 195 yes yes standard impact
Firestorm Torpedo 1,000,000 99.0 165 no standard impact
Hammer Heavy Torpedo 300,000 75.9 253 no standard proximity
Flail Barrage Missile 40,000 58.3 486 yes standard impact
Boarding pods 0 76.8 480 no yes standard impact
Poltergeist Missile 12,000 12.5 250 yes standard impact
Wraith Missile 1,000,000 51.0 170 yes yes heat seeker proximity
Spectre Missile 260,000 24.1 228 no yes heat seeker proximity
Shadow Missile 6,040,000 80.8 245 yes standard proximity
Ghoul Missile 52,000 56.2 450 yes standard impact
Phantom Missile 650,000 53.0 212 no standard proximity
Sting 4,000 39.9 257 no yes standard proximity
Needle 7,400 26.6 500 no yes standard proximity
Windstalker Missile 30,000 22.2 179 no no dumbfire synaptic
Wildfire Missile 15,000 33.3 246 no no standard impact
Disruptor Missile 6,000 39.9 514 no yes standard impact
Hammerhead Missile 1,200,000 86.0 172 no yes standard impact
Beluga Missile 100,000 89.9 211 no yes standard impact
Remote Guided Warhead 100,000 79.9 142 no standard impact
Firefly Missile 1,500 24.9 576 no no dumbfire proximity
Thunderbolt Missile 75,000 78.0 195 no yes heat seeker impact
Aurora Missile 8,000 18.7 589 no no dumbfire synaptic
Tornado Missile 400,000 24.9 312 yes no dumbfire proximity
Cyclone Missile 23,000 59.9 148 no yes standard proximity
Tempest Missile 60,000 62.4 195 no no standard impact
Hurricane Missile 6,000 29.9 471 no yes standard proximity
Silkworm Missile 19,000 28.4 190 no yes standard impact
Mosquito Missile 200 14.6 590 no yes standard impact
Firelance Missile 4,500 49.9 500 no no dumbfire proximity
Wasp Missile 8,000 18.1 560 yes yes standard impact
Rapier Missile 1,000 99.9 657 no yes standard impact
Dragonfly Missile 5,000 18.7 250 no yes standard proximity


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