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Paranid

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Paranid
Species Type Insectoid
Homeworld Paranid Prime
Systems 27
Population
Government Theocracy
Rankings
10    Honour Guard of Xaar
9Seeker of the Holy Light
8Emperor's Protectorate
7Friend of Emperor
6Priest Protectorate
5Friend of Priest King
4Friend of Priest Duke
3Priest Confidante
2Friend of Priest
1Friend
0Nomad
-1Unholy Nomad
-2Tainted Wanderer
-3Desecrator of Holy Light
-4Enemy of Priest Duke
-5Enemy of Priest Xaar

Contents

[edit] General

The Paranid are allied with the Split even though there have been many disagreements between them. They are also allied with the Teladi because both races are members of the Profit Guild. For this reason the Paranid allow all other races to trade freely thoughout their territory. However, because of strained relations between the Paranid and the Argon, trade is the only contact these two races have with each other. They adhere strictly to their ancient and strange rites and religious beliefs which are a mystery to other races. It is virtually impossible to befriend or even understand them. Their religion also forbids non Paranid to settle or live in a Paranid colony. This law is really of little consequence because very few outsiders are interested in settling in Paranid colonies. This is due to the fact that the Paranid prefer to settle on planets that are much too hot and humid for other races.

[edit] Government and politics

The Paranid are an insectoid race and are strongly religious.

[edit] Foreign relations and military

The Paranid maintain cold diplomatic relations with the Argon and a loose alliance with the Split.

[edit] History

[edit] Culture

[edit] Geography and Climate

[edit] Science and Technology

[edit] Ships

The Paranid have always understood how to construct good combat ships. They have the best fighting capabilities of all the fleets in the X-Universe. Unfortunately, their designers have little imagination and only required functionality is added to their ships. Comfort is discarded for more practical amenities. But, if you are looking for a ship that will still be intact after a heavy skirmish, a Paranid ship would make an excellent choice.

In reality, Paranid ships can often be outclassed by Terran ships, some OTAS ships, and a few of the best designs some races have to offer. However, they often have versatile armament options combined with good overall combat qualities. Paranid ships are almost always reliably some of the best combatants in their class. A downside is that they tend to have small storage space, leaving less room for missiles and other random goodies.

It was Paranid engineers who developed the Phased Shockwave Generator and the Fragmentation Bomb Launcher. Both of these weapons were designed to have a wider area of fire than your standard issue laser.

The Paranid were forced to sell the designs of the Particle Accelerator Cannon to other races during their recent recession which some have said, with much sneering, was caused because of the small cargo bays in their ships. The sale of plans for any future weapons was prohibited by the Paranid secret service.

Paranid ships are powerful and, like their Argon counterparts, reasonably balanced, but with the addition some of their own powerful weaponry such as the Phased Shockwave Generator.

Their most successful ship design is the much praised Hyperion class M6 corvette which balances firepower, speed, cargo space and a hanger bay to make it a very powerful ship. They also possess the Deimos, which has excellent speed, its own small hangar bay, and the max shields of many M1 class ships, despite being an M7. Their Agamemnon is another powerful M7, a unique ship that is very similar to the Deimos but with better capabilities for mounting capital weapons.

[edit] Stations

[edit] Shipyards

Paranid Shipyards are known as Paranid Shipyards and are known to exist in the following sectors:

[edit] Territories

[edit] Core Worlds

  1. Cardinal's Domain
  2. Duke's Citadel
  3. Duke's Domain
  4. Empire's Edge
  5. Paranid Prime
  6. Priest Rings
  7. Trinity Sanctum

[edit] Border Worlds

  1. Clarity's End
  2. Consecrated Fire
  3. Duke's Vision
  4. Emperor Mines
  5. Emperor's Ridge
  6. Emperor's Wisdom
  7. Friar's Retreat
  8. Heaven's Assertion
  9. Perdition's End
  10. Perpetual Sin
  11. Pontifex's Realm
  12. Pontifex's Seclusion
  13. Preacher's Refuge
  14. Preacher's Void
  15. Priest Refuge
  16. Priest's Pity
  17. Sacred Relic
  18. Spring Of Belief
  19. Third Redemption
  20. Unholy Descent

[edit] Food

Soja Husk

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